Gamification is the process of making learning into a game. It is made up of a number elements:
- Giving online badges to students.
- Setting goals and competitions.
- Giving instant feedback.
- Creating levels of learning which pupils must try and climb.
Why is gamification effective?
The simple answer is that the majority of children are competitive and they love playing games. So why not use these two positives in their learning?
What software can help me with gamification?
Class Dojo is great for promoting competition in class. Through giving badges, teachers can easily create a positive online reward system.
Another excellent app for gamification is Kahoot. Quizzes, which incorporate videos, images and diagrams; can be created by the teacher and the students can compete against each other. Pupils can also create games for their peers. And it doesn’t have to be played in class – pupils can play against any other users in the world. View my full tutorial by clicking here.
Other great gamification software:
Have you gamified your classroom? How? What impact did it have on the students’ learning? Let me know by commenting below.