How To Use ‘Kahoot!’ To Gamify Learning.

Kahoot! is a really fun and motivating app for learning.  Games and quizzes which incorporate videos, images and diagrams can be created by the teacher and then students can compete against each other.  Pupils can also create games for their peers.  And it doesn’t have to be played solely in class – pupils can play against other schools anywhere in the world.

How does it work?

Watch my video tutorial below to see how simple the app is to use:

During the lesson, have all the children take out their devices.  They must download the Kahoot app or go to  The teacher must display their screen on a projector to the whole class (they control the game’s progress).  Below is the screen you will see when you have clicked ‘play’ on your game – note the unique game pin.  When prompted, the students must enter this pin into their devices.

Kahoot game for the classroom

Next, when all of the children have entered the game (it tells you how many players have entered in the bottom left hand corner), it is time to start.  The first question pops up and the pupils have to select the correct answer.  Music is played and this adds to the competitive nature of Kahoot!

Kahoot - edtech for the classroom

Points are awarded for both the correct answer and the time taken.

Kahoot game for the classroom

As soon as all the students have answered or if the time is up, the correct answer is revealed and the choices the children made are displayed.

Kahoot game for the classroom

Click next and the leader board pops up.  This makes the children really keen to reach the top!

Kahoot game for the classroom

Finally, finish all the questions and the winner is announced!  A breakdown of results is given to the teacher too.

What is my overall opinion?

I really like Kahoot!  I have found a large number of plus points:

  • It motivates all students.
  • The competitiveness is healthy – not threatening. The winners are praised and the losers are not focused on.
  • Learners from all over the globe are competing.
  • Once you get used to creating the games, you get very quick at it.
  • Games can be easily shared.
  • You can use ready-made games that have already been created by other educators; don’t reinvent the wheel.

Have you used Kahoot with your class?  What did you think?  Let me know by commenting below.



  1. It is one of the best learning tools that I have used in recent years. I also think that because kids can use aliases, it makes it less threatening.

    Liked by 1 person

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